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Understandably, some of the objectives are similar but I feel as though there’s enough variety for players not to feel as though they’re completing the same task over and over.Īs I mentioned earlier, players’ experiences will be defined by how they choose to play and I’m sure that fans of the series will appreciate the depth of each mission when replaying them, as well as the story in general. These occasional yet sudden changes in pace are a welcome addition as they add tension and leave the player feeling satisfied.
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The environments are varied and some of the missions include time-sensitive objectives which add some pressure to the situation. Despite only offering eight missions, each one feels different enough that players won’t get bored. The war isn’t over yet and if you’re aware of the Season Pass details, we still have three additional campaign missions to look forward to. However, it’s clear that the final mission doesn’t mark the end of the game. SE4 is short but sweet, featuring eight missions (plus the Target: Führer DLC mission for those that have preordered the game). Speaking of replaying missions, you’re probably wondering how many Rebellion are offering this time around. However, as you replay missions, you’ll begin to unlock skills that will enhance your experience, including the ability to hold more of each item once you reach Rank 30. Of course, these items are far less readily available and should therefore be used sparingly. Starting a mission with a small arsenal, players can loot the bodies of the AI and crates as well as poke around in tents to pick up more valuable items such as suppressed ammunition and S-Mines. This is where the game truly demonstrates its worth as it makes players aware of everything in its catalogue in the first mission, enabling them to start off slow with a few items before collecting the rest as they progress. Regardless of which level you fall into, you’ll have an excellent selection of weapons, traps and grenades to choose from. For the insanely-skilled, ‘Hardcore’ is also an option. ‘Hard’ mode is a nice step up and may be a good starting point to get fans back into the swing of things. I played through the Campaign on ‘Normal’ the first time around and I’d say that many players will find this mode very comfortable. Whether you’re looking to spend an hour casually taking out guards, or experience realistic bullet ballistics and brutal enemy AI, SE4 has you covered. Basically, you make your own fun so if you’re not having a good time, you should probably re-evaluate your approach. SE4 gives players the freedom to do whatever they want, however they want, providing the game with a failsafe promise of pure enjoyment. You’re placed on an island with a lot of options and from then on, its entirely up to you how you want to approach the mission. Despite offering all of the above, SE4 doesn’t force any of these additions on its players. As if that wasn’t enough, each mission also has a list of Challenges such as “don’t use any bandages or health kits” and “get at least ten foliage takedowns” to encourage players to adopt different styles when replaying missions.
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To fully complete each mission you’ll also have to locate a long list of collectibles including soldier’s letters, miscellaneous documents and sniper reports. Each map has a few main objectives, along with optional ones that consist of destroying Nazi equipment or gaining more intelligence on something. It’s actually quite impressive how much Rebellion have managed to cram into each of the missions, creating a reasonably realistic military presence on an island, while achieving some depth to what would otherwise be ‘seek and destroy’-style missions. So, the maps are vast, but thankfully that doesn’t mean that they’re filled with barren stretches of nothingness.